![]() Minor collision adjustments in Metroid Quarantine B on the wall to the right of the Quarantine Access B door.This version doesn't have the Main Quarry door lock.) (It's not clear why they made this change since you aren't supposed to be able to enter from that side until after the pirates are gone. Added a trigger in Phazon Mines - Ore Processing that alerts the Wave Trooper on the top floor if the player enters from Main Quarry.Starting in 0-01, if the camera gets stuck on that ledge, it will reset when you touch the bottom floor of the room. Fixed the morph ball camera getting stuck on the Double Bomb Jump ledge in the underwater version of Biohazard Containment.In 0-00, if you enter the room from Research Core and stand next to the door, kill the drones, then walk forward, the doors lock and get you permanently stuck in the room. Fixed a softlock in Phendrana Drifts - Research Core Access.In particular, it seems like they made some changes to a few particle effects. ![]() An invisible wall is placed over the Runic Gate at the top of the Arboretum in Chozo Ruins, preventing a sequence break.The Korean GameCube version isn't documented here. The compilation rendition, with minor changes from the standalone Japanese release. The PAL version of Metroid Prime Trilogy. ![]() The NTSC-U version of Metroid Prime Trilogy. The first version released for the Wii, which includes updated controls similar to Metroid Prime 3. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions. It also came with the Metroid Prime Bonus Bundle, which included a silver GameCube and a Metroid Prime 2 demo disc. The North American Player's Choice release was the last revision of the game on GameCube. Aside from the language and NTSC-J format, the Japanese version is very similar to the PAL version in content but uses the original loader that may cause occasional crashes. Aside from the PAL format and the extensive changes in content, the game uses a new "slower" loader that prevents crashes. A version optimized to run on PAL TVs and GameCubes. The number can also be found in the disc image header, although as a general rule for any Nintendo game, the one printed onto the physical media is more accurate. Said number is two digits on GameCube discs and one digit on Wii discs. The version can be found on the back of the disc around the center - it's the last number before the manufacturing region (USA in the example). I don't recommend this game at all, unless you want to support laziness.Metroid Prime has nine distinct versions: three US, one Japanese, one PAL, one Korean, and three on the Wii. Even when Nintendo tries to be generous, they're still greedy and lazy. They are the same company that had Diamond and Pearl remake for an outrageous price of $120. I'm shocked greedy Nintendo didn't charge $60 for this remaster. Charging $40 for a game with no replay value is a cash grab. So once you beat the campaign, there is literally not a reason to play this game again. All these outdated mechanics makes me want to snap my Switch in half. All the lazy developers did was re-texture/upscale the game and called it a day. To make matters worse, this game has very outdated PS2-quality lighting. The graphics have this weird mix of old and new graphics, it reminds me of that garbage GTA Trilogy remaster. For that ridiculous price, I expect a remake or extra game modes. The greedy developers are charging $40 for this poor excuse of a remaster. For that ridiculous price, This game is a steaming pile of garbage. ![]()
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